I'm actually pretty proud of these. My program doesn't seem to allow angled incraments beyond the .x, so things weren't lining up 100%, which made me have to get a little creative with the program to get them to work correctly.
I am using these as a polyhedral dice base (dice for pen and paper RPGs such as Dungeons and Dragons.) I don't have my dice with me so I haven't gotten around to numbering them. These are primarily going to be used to jewelry related applications most likely. While I could directly mold dice and cast them, I want to be able to size them at will in case I want to do something with smaller sizes.
However, even though they aren't perfect, I imagine the variance margin won't have much or any effect on them and they might be suitable for use. Even if they're not, I do plan on making a set of silver dice, even if it's just for show. If and when I get both the money and desire, I may make some in gold and platinum. Though it's more likely that I'll mold some real dice and cast them that way if I do that to insure they work properly.
The worst one was pentagonal trapezohedron (10 sided, 3rd from the right). It took a lot of work to get that one right. Some of it was actually accidental. I was trying to correct something and it all just came together. The icosahedron (20 sided, far right.) was difficult just because it was the first one I did and I had to figure out what I was doing. The rest kind of fell into place after that. Cube was obviously the easiest.
Looks like you are having fun learning to use the CAD. There always seems to be a way around program limitations if you just fiddle with it for while. Nice job!
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You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do. Anne Lamont
Eh, not sure I'd say fun. It's work to me and I hate working even if it's something I really want to do. But one of the really important things is that I'm getting pretty quick results. It's easier for me to sit down and work if I can bang something out in a few hours than if I have to try and sustain it over a long period of time.
It's hard to stay focused for long periods, but if you enjoy it it makes the time go by faster. My hubby has been doing CAD for over 2 years now but he still runs into some hairy design problems with the stuff my customers want but it has made him much faster and better. He still draws mainly in Rhino since he knows it best but he is working with Space Claim to get a better grip on it.
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You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do. Anne Lamont
My concentration has gotten worse over the past several years. I used to be able to sit down and play video games or read a book for 12 hours straight. Now I'm lucky if I can get in 2 before I start getting antsy. Usually don't get more than an hour in at a time. And honestly I can't stand that. And that's doing stuff I enjoy doing.
I can't really use stuff like Rhino. I learned 3D modeling being able to see things in 3D. NURBS is too abstract of thinking for me. I tried a demo of a program and I just couldn't deal with it. There's stuff that really bugs me about SpaceClaim, like not having as much control as I'm used to from my 3DS Max days. But there's shit that program can do that I'd never have been able to get away with in Max, so it's kind of a trade off. Plus Max is for animation and I'm not sure it will for for CAD applications. Though I'd like to find out if one can make stuff in Max and import into CAD programs and what not.
It can be hard sometimes, even with my meds I fight to stay in my seat and work and will find any reason to get up and move. I do believe you can import back and forth on those programs.
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You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do. Anne Lamont
Yeah, I was just looking a Max because I got curious what's chanced since I last used it and it looks like they may have updated their OBJ importing abilities to work with 3rd party stuff better. Though I'd probably be doing it the other way around, heh. Though for general jewelry modeling, Max would probably be more difficult since it's geared for animation. But shit like skulls and that kind of stuff is probably easier in Max.
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Comments
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You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.
Anne Lamont
My hubby has been doing CAD for over 2 years now but he still runs into some hairy design problems with the stuff my customers want but it has made him much faster and better. He still draws mainly in Rhino since he knows it best but he is working with Space Claim to get a better grip on it.
--
You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.
Anne Lamont
I can't really use stuff like Rhino. I learned 3D modeling being able to see things in 3D. NURBS is too abstract of thinking for me. I tried a demo of a program and I just couldn't deal with it. There's stuff that really bugs me about SpaceClaim, like not having as much control as I'm used to from my 3DS Max days. But there's shit that program can do that I'd never have been able to get away with in Max, so it's kind of a trade off. Plus Max is for animation and I'm not sure it will for for CAD applications. Though I'd like to find out if one can make stuff in Max and import into CAD programs and what not.
I do believe you can import back and forth on those programs.
--
You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.
Anne Lamont
--
You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.
Anne Lamont
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